![]() These aren’t going out this weekend, as there needs to be a few tweaks behind the scenes as well as with our third-party partners. Note that there are currently no changes being made to the Elite prizes or the “What a Mortal!” prize, though we will continue to monitor how players respond to these changes and will potentially make additional changes in the future to ensure our systems are encouraging players to act in a way that benefits everyone. ![]() This should allow players at these lower ranks to compete on a more even playing field and hopefully allow them to progress to higher ranks in the future.įor a full list of our updated prizes, check out this rewards mockup. We have increased the number of wins that must be achieved in order to receive Expansion Packs (in the current events, that means Divine Order packs) so that players from higher ranks are inclined to keep their rank for the possibility of greater rewards. In order to maintain this sense of progression as players increase their rank, lower ranks have had their prizes updated as well. By reducing the number of required wins, we can actively reward players who improve themselves and increase their Rank, as they will earn better prizes for the same number of wins. As players increase their rank, they will find that they have to achieve less wins to receive the same prizes they were vying for in their previous rank. We have updated our rewards so that each rank has its own possible prizes for players who achieve up to 25 wins during the Weekend Ranked event. We love seeing you working hard and striving to improve, so we want to do what we can to reward our players who bring this sort of mindset to the table. This is a very important step to building out the future of Weekend Ranked and other similar events, as we want all of you to have the best possible experience while playing. Our next goal is to monitor how these changes perform and get feedback from all of you. Basically, our philosophy is to encourage and reward players who do the right thing by Gods Unchained and its community. Our main goal with these changes is to reward more positive behavior, with everyone aspiring to raise their rank in order to get access to more lucrative prizes. ![]() We’re looking to make a few changes to Weekend Ranked rewards to discourage this behavior and ensure all players are looking to increase their rank in order to get access to the best rewards that the event has to offer. ![]() This unfortunately leads to a negative experience for the players who are participating in Weekend Ranked fairly as they are matched against opponents who should be placed in a much higher rank. Players have been deliberately losing games towards the end of the week to lower their Rank so that when the next Weekend Ranked event rolls around they are competing against players who have a much lower rank. As the Product Manager of Monetization, I’m here to help grow the game’s economy and ensure it remains healthy as more players come to enjoy Gods Unchained.įirst on the list for me is an issue that’s been at the forefront of a lot of competitive players’ minds recently: deranking ahead of the Weekend Ranked event.Īs a quick overview, let me explain what I mean by deranking. InFinitySquid here, I’m one of the latest members to join the Gods Unchained team. ![]()
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