![]() If the enemy has flying units, this strategy doesn't give you a big advantage, but if you don't have flying units as well, you'll want to stay up there to ensure you see what's going on. The bottom line is to utilize high ground to force your opponent to come up to you to see you while you can lay the smackdown without trouble. High-ground Aggression: This strategy is very common and very widely used in all levels of play. ![]() Now that we know what the map can contain, let's move onto some strategies that utilize the terrain. However, while ground units are forced to walk around these, air units can just fly over any dead space with ease. Dead space can also be found in the middle of maps where there are dense forests. One important thing to note that you cannot see up hills and mountains but you can look down from them.ĭead space: dead spaces are those places where you cannot walk to, usually found on the edges of maps. Hills and mountains are usually accessible through ramps found on their perimeters but are not always accessible and can be blocked off by rocky cliffs. High Ground: In this game there are 3 different height levels: ground level, hills, which are one one level above that, and mountains which are another level above that. While on a bridge you are not slowed down and are allowed to burrow, but you still cannot build anything on bridges. Water is crossable but there some penalties when doing so: You and your units are slowed by 50%, you cannot burrow, and you are not allowed to build anything in water.īridge: Bridges serve as solid ground between land masses through bodies of water. Water: Water is shown on the map in blue. They are often your last line of defense against opponents but they are rather weak (only 1dps) and fragile (10 hp) and are better protected by other units.Ĭobblestone Road: Cobblestone roads are randomly generated connecting any number of bases together and give you a 30% movement speed boost when you're on it. Like gristmills you cannot sell them once they are finished building. Each farm costs 60 food and take 30 second to build. You cannot build anything on these lands except farms and only after that gristmill is in your possession. All structures must be built within your territory (with the exception of moles and mines) and units out of combat within your territory heal for 1 hp every 2 seconds.įarms: Farms refer to the 8 2x2 patches of land around a gristmill. Once you capture a gristmill, it will provide what's known as territory, which is indicated by thin line the same color as your commander about 10 tiles away from your farms in all direction. Second, your starting base will start off with 4 randomly placed, active farms, while others will have none. For one, your starting base will ALWAYS contain enough space to create at least 4 warrens side by side along at least one side of your base. Your starting Gristmill have a few additional qualities that does not apply to other mills found around the map. ![]() Once you fully capture a base, you are then able to build farms on the 8 2x2 patches around your mill. Keep in mind once the mill is finished building, you cannot sell it. You need 60 food to capture gristmills and take 20 seconds to finish building. The number of bases that are available on any given map is determined by the mode you are playing. ![]() Gristmills: Gristmills are bases of operation that are scattered across the map for you to take. The size of the map itself depends on what mode you're playing. In this chapter, we'll go over the map and its various features and see how by knowing the map, you can come to know how to plan your battle plan.įirst off, unlike most RTSes, your battles in the Tooth and Tail world will be on randomly generated maps, meaning one fight you may be fighting in the plains, or just around the corner of a small cliff, and in the next you maybe fighting on hills with a river running through the middle of the map. Hello and welcome to Tooth and Tail, in this series of guide, I'll be going over some of the game's features to help you get a solid understanding of the game. ![]()
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