Additionally, if Skull and Bones' naval combat isn't that great, the game has little else going for it given its core gameplay loop will revolve solely around sailing and pirating. While players will still be able to leave their ship and explore hideouts and outposts, the lack of any land-based combat makes their presence seem a little redundant, with the only gameplay being scrolling through menus. On the other hand, removing land combat from Skull and Bones could make the game feel awkwardly empty. Assassin's Creed 4 also had a pretty great naval combat system, but with all of Skull and Bones' resources going toward these mechanics, there should be some sizable improvements. Hopefully this means that the game's ship combat is more complex, leading to players being able to unlock more ships, ammo types, alternate cannon variations, and a slew of other upgrades that make combat feel more satisfying and substantial. On the one hand, removing land combat from Skull and Bones allows its developers to really hone in on the game's ship combat, and make it a significant improvement over AC4's. Instead, Skull and Bones is focusing on naval combat. As far as fans know, this is one area of AC4 that Skull and Bones won't be taking inspiration from. If players engage in a swordfight, they're encouraged to wait for an enemy to attack, parry it, and seize the opportunity to land a deadly blow. Land combat in Assassin's Creed 4 mostly followed the same formula set up in Assassin's Creed 2 and further streamlined in Assassin's Creed 3. If they encountered any enemies, players could dispatch them through a variety of means, whether it was the franchise's iconic Hidden Blades, Edward Kenway's many pistols, or a slew of other lethal gadgets. Once they found a point of interest, an island, or town, players could simply drop anchor and leap off the ship. After unlocking the Jackdaw, players could use it to freely roam around the Caribbean. Skull and Bones' main influence, Assassin's Creed 4, had a strong balance of melee land combat and naval ship battles. RELATED: Every Major Open-World Game Confirmed for 2023 The Lack of Land Combat in Skull and Bones Could be a Double-Edged Sword Over the years, apparently a lot about Skull and Bones has changed, and one of those changes has resulted in the game dropping land combat, which could really make or break its appeal. Ubisoft set a development team to produce another pirate game outside the AC franchise. Taking the classic formula but adding a healthy amount of new naval mechanics, Assassin's Creed 4: Black Flag managed to draw in crowds like no other entry before it, with pirate-themed gameplay being a major appeal. Skull and Bones originally came about due to the immense success of Assassin's Creed 4. While this isn't a great sign for a sea-faring adventure game, one of its real biggest concerns could be the lack of land-based combat. Now Skull and Bones has been pushed back again, marking its sixth delay. Beginning development back in 2013 following the release of Assassin's Creed 4: Black Flag, Skull and Bones has been delayed multiple times over the last decade, beginning from scratch at least once. Skull and Bones has not had the smoothest development cycle.
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